

Hey presto, more power! But with great power comes great breakability, as Uncle Ben nearly said.

But I needed more power, so strapped another engine into the back. Initially I added a couple more blocks to the front of my car, giving me a U-shaped claw that let me push things around without them scooting off to the side. At this point you need to get your problem solving hat on and think about what you can do. Before too long the balls get a bit more difficult to push around, and keep skewing off to the side, or are too heavy to push around. Kicking off with a small car with a bar at the front to push things around, you’ll be on the hunt for glowing balls that you need to push around and get back to a drone-type thing that processes the balls and turns them into new parts for you. There are a few different ways to play, but chances are you’ll want to start with the campaign which teaches you the ropes and brings new parts and ideas into play slowly and gently. With a Lego-obsessed son, having a pile of parts and the freedom to build whatever you want, a flying submarine, a boat-car, a rocket bike, whatever else… it’s the ideal scenario, isn’t it? Trailmakers lets you do exactly that in a range of ways, and while there are frustrations and question marks over some areas of the game, it’s definitely lives up to its promise. The idea of building your own vehicle out of a range of bits, letting you drive, race, fly, sail or any combination of them sounds great to me.
